#ifndef PERSEPECTIVE_H
#define PERSEPECTIVE_H

#include "projection.h"
#include <GL/glew.h>
#include <GL/glu.h>

class Persepective : public Projection
{
    public:

    Persepective();
    Persepective(double aFov, double aAspect, double aZNear, double aZFar);

    void DefineProjection();

    double  	fovy;
    double  	aspect;
    double  	zNear;
    double  	zFar;

};

#endif // PERSEPECTIVE_H
